COMPUTER GRAPHICS: WITH AN INTRODUCTION TO MULTIMEDIA, 4/e

COMPUTER GRAPHICS: WITH AN INTRODUCTION TO MULTIMEDIA, 4/e

Authors : DR. RAJIV CHOPRA

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About the Author

DR. RAJIV CHOPRA :-  
He Ph.D., is Assistant Professor in the Department of Computer Science/ IT at Guru Tegh Bahadur Institute of Technology (GTBIT), GGSIPU, Delhi. He received his Ph.D. in Computer Science from Banasthali Vidyapith University; M.Tech. (IT) from GGSIPU, Delhi; MIT from MAHE, Manipal University and B.E. (Computer Science and Engineering) from SDM College of Engineering and Technology, Dharwad. 
Dr. Chopra teaches graduate and professional courses particularly addressing the utilization of information technologies, website testing and software engineering to enhance organizational efficiency and innovation. He has a teaching experience of more than 17 years including 1 year in software industry. He has authored more than 21 books and has to his credit, several research publications in open, peer-reviewed, indexed, refereed international Journals as well as International Conferences all of which are online now. He has reviewed several books and papers too. Dr. Chopra holds a lifetime membership of ISTE, New Delhi and is a Crezone Certified Ethical Hacker (CCEH), New Delhi.
 

About the Book

 
This well-written textbook discusses the concepts, principles and applications of Computer Graphics in a simple, precise and systematic manner. It explains how to manipulate visual and geometric information by using the computational techniques. It also incorporates several experiments to be performed in computer graphics and multimedia labs.
Beginning with an introduction to the subject, the book covers a wide range of interesting topics such as graphics devices, scan conversion, polygons, segments, 2D- and 3D- Transformations, windowing and clipping, projections, interaction and rendering and illumination. It deals with curve generations, ray tracing, color models and hidden lines and surfaces. It also focuses on animation, modelling, GKS and multimedia.
The content is supported by chapter-end summary, Multiple Choice Questions (MCQs), conceptual short questions with answers and exercise questions apart from several practical examples and case studies.
Designed for B.E./B.Tech. students of Computer Science and Engineering, Information Technology and BCA, this textbook would also be useful to the students of MCA as well as practitioners.
 

Table of Content

UNIT-I
• Introduction to Computer Graphics • Graphics Primitives • Scan Conversion • Polygons • Segments

UNIT-II
• 2D-Transformations • Windowing and Clipping • 3D-Transformations

UNIT-III
• 3D-Projections • Interaction • Rendering and Illumination • Curve Generations • Ray Tracing and Color Models • Hidden Lines & Surfaces

UNIT-IV
• Animation • Solid Modelling • GKS

UNIT-V
• Multimedia • Multimedia Authoring Tools • Case Studies