Introduction to Computer Graphics and Multimedia, 2/e

Introduction to Computer Graphics and Multimedia, 2/e

Authors : Anirban Mukhopadhyay & Arup Chattopadhyay

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About the Author

Anirban Mukhopadhyay :- Anirban Mukhopadhyay is currently Lecturer, RCC Institute of Information Technology, Kolkata. He was formerly associated with the CAD group of DOEACC Centre, Kolkata (erstwhile RCC Calcutta) and had been working on computer aided design and analysis in various industrial and research projects. He has over 11 years of experience in teaching the students of B.Tech, MCA, BCA and DOEACC and also of autodesk-certified CAD courses. He obtained his bachelor´s degree in Civil Engineering from Jadavpur University.

Arup Chattopadhyay :- Arup Chattopadhyay is currently Head, Scientific and Technical Application Group, DOEACC Centre, Kolkata. He is the co-ordinator of the course on Computer Aided Design and Drafting using AutoCAD/AutoLISP. He provides CAD consultancy to the engineering industry and has several years of experience in teaching CAD, FEA and other computer-based applications of engineering. He obtained his master´s in Structural Engineering from Jadavpur University.

About the Book

Second edition of the book is the result of a fresh study of the latest in the technology and syllabi of various universities. Thus, it intends to make students up-to-date in knowledge, and to make the book more comprehensive and relevant at the all-India level. It now covers the Computer Graphics and Multimedia paper for BE/B.Tech (Computer Science & Engineering), BSc (Comp. Sc.), BCA and MCA curricula of AICTE, JNTU, BPUT, WBUT, Anna, VTU, PTU, Mumbai, Osmania, REC-Trichy, Bangalore, and many other universities and institutes.


    Part I: Introduction
  • Output Primitives
  • Curves
  • 2D Transformation
  • 3D Transformation and Projection
  • Hidden Lines and Surfaces
  • Graphic Procedures—Clipping and Filling
  • Illumination and Shading
  • Multimedia
  • Annexure 1: Graphical User Interface (GUI
  • Annexure 2: Interactive Picture Construction
  • Annexure 3: Interaction with Mouse
  • Annexure 4: Model Projects
  • Annexure 5: Graphics Mathematics